Here’s the result of some tests I ran a year or so back for a project. I have to admit, I don’t know the exact details any more and I would not consider the test “scientific” by a long shot… but the gist of it is that I wanted to work out how fast certain […]
Month: September 2018

Cinema 4D R20 – Using a centralized plugin repository
Introduction Maxon has released Release 20 of Cinema 4D and it comes with a bunch of new features (amongst them plugin breaking API changes, which is a bit of a bummer, but it needed to be done…). One of the lesser talked about features is the ability to set up multiple Plugin Search Paths. Previously you […]