Here’s a simple little script to turn your XYZ data (that you could get out of Photogrammetry software, for example) into point geometry within Cinema 4D. Since XYZ is a very, very simple format to store data, there’s little in terms of error checking or whatever. It’s just a long list of numbers with one […]
Month: September 2019

Cinema 4D – Accessing Sound Effector probes with Python
The Sound effector has been a part of Cinema 4D for quite a while. Recently we had a need to use the effector to drive other parts of the scene, but not through other effectors (we needed numeric values etc.). Python to the rescue! Simply add a Python tag to the Sound effector and use […]