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Month: September 2019

Cinema 4D – convert XYZ data to Point Cloud

September 12, 2019September 12, 2019 michael 9 Comments

Here’s a simple little script to turn your XYZ data (that you could get out of Photogrammetry software, for example) into point geometry within Cinema 4D. Since XYZ is a very, very simple format to store data, there’s little in terms of error checking or whatever. It’s just a long list of numbers with one […]

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Cinema 4D – Accessing Sound Effector probes with Python

September 3, 2019September 3, 2019 michael Leave a comment

The Sound effector has been a part of Cinema 4D for quite a while. Recently we had a need to use the effector to drive other parts of the scene, but not through other effectors (we needed numeric values etc.). Python to the rescue! Simply add a Python tag to the Sound effector and use […]

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