Skip to main content
908lab
  • Home
  • About
  • Contact
  • Datenschutzerklärung

Tag: Shader

LIGHT_ATTENUATION becomes UNITY_LIGHT_ATTENUATION in 2018.1

June 28, 2018June 28, 2018 michael 2 Comments

All my ShaderForge generated shaders broke after upgrading to 2018.1. The reason, it turns out, is the change from the LIGHT_ATTENUATION() macro (back in Unity 5) to now UNITY_LIGHT_ATTENUATION(), which was made final in 2018.1. So just rename all your instances and the shaders should work again.

Read More

Tags

AfterEffects Business C++ Cinema4D Code ffmpeg GPU Hardware Houdini Infrastructure Linux Networking Plugins PowerShell Python Redshift Scripting Shader slack Tools Unity VPN Windows ZeroTier

Categories

  • R&D
  • Random
  • Uncategorized

Recent Posts

  • Making ffmpeg mosaic video previews
  • Cinema 4D – convert XYZ data to Point Cloud
  • Cinema 4D – Accessing Sound Effector probes with Python
  • SlackFileManager
  • Installing Dell srvadmin-storage on Fedora 29

Recent Comments

  • bymak on Houdini PRT ROP
  • James Hobson on Free After Effects subtitles-import plugin on GitHub
  • simohn on Cinema 4D – convert XYZ data to Point Cloud
  • spiderpig on Cinema 4D – convert XYZ data to Point Cloud
  • Alex on Cinema 4D – convert XYZ data to Point Cloud

Archives

  • February 2020
  • September 2019
  • May 2019
  • November 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
sparkling Theme by Colorlib Powered by WordPress
In case you want to change your privacy settings (e.g. issue consent or revoke an already issued consent) please click on the button below. Settings